Karl Kerschl is a Canadian comic book artist. He is best known for his work on DC Comics books, including Adventures of Superman, Majestic, All-Flash, Teen Titans: Year One and Gotham Academy.

Way back in 2009/2010, Studio Lounak took its first steps into the world of transmedia when Ubisoft tasked them with expanding the ASSASSIN'S CREED® universe and creating the first ever comic book adaptation of their blockbuster video game series.

What better way to celebrate these beginnings than with the re-release of the classic tale ASSASSIN'S CREED®: THE FALL that introduced the Assassin Nikolai Orelov, a Ukrainian immigrant who followed in his father's footsteps and joined the Assassin's Brotherhood in Tsarist Russia to combat the monarchy. Join Orelov in his pursuit of an artifact of immense power, from the mysterious and devastating Tunguska explosion to the streets of Petrograd, just as the Bolshevik Revolution takes hold. Meanwhile, in modern times, a troubled young drifter, Daniel Cross, struggles with unsettling visions of a possible past life...visions that have catastrophic and irreversible consequences for the present.

ASSASSIN'S CREED®: THE FALL - PRESTIGE FORMAT is a thrilling, 80-page, time-spanning adventure wrapped in all new covers, with revisited dialogue and colors. This is a must have for both longtime fans of the series and newcomers alike.

Assassin's Creed: The Fall is the best video game tie-in comic series I've ever read.

From the small details of the grimy club to the era-specific train cars, weapons, and clothing of 1888, The Fall all at once looks like a history lesson and a tale of the modern underground.

Other comics creators, take note: this is how you do it.

As far as these (video games to) comic book translations go, The Fall quickly stands out as one of the more slick and smartly executed. Assassin's Creed®: The Fall is a welcome breath of fresh air in the normally depressing video game comic market.

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